42 So Long Report 📘

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Introduction

So Long is a project assigned within the curriculum of 42 School, an innovative coding school known for its project-based learning approach. In this project, students are tasked with creating a 2-dimensional game using the C programming language and the minilibx library. The objective is to demonstrate proficiency in C programming, game development concepts, and graphical user interface (GUI) implementation.

Project Description

So Long requires students to develop a simple 2D game with basic gameplay mechanics. The game typically involves navigating a character through a series of levels, overcoming obstacles, collecting items, and reaching a goal. While the core gameplay is relatively simple, students are encouraged to focus on implementing clean and efficient code, as well as creating visually appealing graphics using the minilibx library.

Features

The features of the So Long project may include:

  • 2D Gameplay: Players control a character within a 2-dimensional environment.
  • Graphics: Utilizing the minilibx library for rendering graphics and visual effects.
  • Player Interaction: Implementing controls for character movement and interaction with objects.
  • Level Design: Designing levels with varying challenges, obstacles, and objectives.
  • Score Tracking: Implementing a scoring system to track player progress and performance.
  • Game Loop: Creating an efficient game loop to manage game states and user input.

Personal Opinion

While game development is not my primary area of interest, I acknowledge its significance as a vast domain within the realm of programming. My personal preferences lean more towards cybersecurity, low-level programming, or mathematics projects, where I find greater satisfaction and fulfillment. Exploring vulnerabilities, analyzing malware, delving into operating system internals, or tackling complex mathematical problems align more closely with my passions and intellectual pursuits. Nevertheless, I recognize the educational value of the So Long project and its role in fostering creativity, problem-solving skills, and collaboration among students.

Technologies Used

  • C Programming Language: The core language for implementing game logic and mechanics.
  • minilibx Library: A simple graphics library used for rendering graphics in the project.

Conclusion

The So Long project serves as an opportunity for students to apply their programming skills to game development, honing their problem-solving abilities and creativity. By completing this project, students gain hands-on experience in C programming, graphical user interface development, and game design principles. Furthermore, the project encourages collaboration and fosters a deeper understanding of software development methodologies.

🎮 Let the coding adventure begin! 🚀

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